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I also find the 7-10 day range ideal. While some shorter, 2-3 day jams have interesting themes, their weekend-only schedule can be limiting. Not everyone can or wants to dedicate their entire Saturday and Sunday to development. A longer jam is more inclusive, in my opinion, appealing to those who can only work on weekdays as well as those who prefer weekends.

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That's a really thoughtful take...we'd likely lean towards that for our next game jam. 
Appreciate you voicing that. 🙌