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(1 edit) (+1)

The controls are really tight, I feel like that makes or breaks combat platformers, I've played a few in this jam and the movement is tutorial-tier on most of them. This is impressive for a single dev, you really notice the amount of polish this got. Kudos.

Thank you so much! I'm trying to learn to improve this aspect in each new game I make, I'm glad you liked, thanks for your kind words :D