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Lowcunning

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A member registered Aug 19, 2023 · View creator page →

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Really inventive mechanics and level design. On some jumps I almost ragequitted

Left  the game loading while getting coffee and the speakers started blasting metal, ran back to lower the volume lol. I regret buying the soul rate upgrades couldn't keep up with the micro. 10/10.

Very cool level design work, the first cave level drained my braincells. The voiceovers are a great idea, doesn't stop gameflow you can keep trying stuff while getting the explaining on the side.

Really unique visuals. You really put a lot of work, I think it's crazy to do a visual novel for a jam. Back to poppy hunting for me!

This might seem like the wrong order to praise stuff but my favourite feature was the mouse player movement, made the game more challenging. I really dig the art style, on my way to lose two more times I want the secret stuff.

Now this is a great looking game. How long did the level design stage take?

Browser gang rise up. Warm up your mouse for this point and click adventure

https://itch.io/jam/jamsepticeye/rate/3932139

Boxed myself in and ate my way to freedom only for it to happen again.  80+ Material recovery rate.

I couldn't really figure out the controls or how to progress by dying beyond a certain point,. From the screenshots I know that I'm missing a lot, maybe there could be more info on how to advance for terrible platformer players like me?

Super chill game but it stressed me out, I don't know how I manage to never make the right dish. The cooking itself is fun and relaxing you barely notice the clock lol

Super chill game but it stressed me out, I don't know how I manage to never make the right dish. The cooking itself is fun and relaxing you barely notice the clock lol

I shouldn't have enjoyed this this much. Gambling problems run in the family I guess I have it too. Thanks I guess.

Incredibly original, plays really smooth. The character design is excellent too. Reminds me of little pet shop of horrors, lol

The most creative use of the theme i've come across yet. The artwork looks great. The overall game feel elevates this. I bet this one's near the lead.

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The controls are really tight, I feel like that makes or breaks combat platformers, I've played a few in this jam and the movement is tutorial-tier on most of them. This is impressive for a single dev, you really notice the amount of polish this got. Kudos.

Money can solve all problems in life and death.

Just finished it, great game fellas. Took me a sec to figure out the fail states. Onyx told me our games were similar but this one is way more ambitious, if we had taken the same path and that was on the table we wouldnt have finished in time. Well deserved 5 star score. I want more, the game lends itself to further content, so you know what to do.

well now I'm intrigued, loading your game as we speak. 

Esta pensado para speedrunners y platinadores, hay un achievement de abrir la caja fuerte vivo antes de que te mate la escoba. 

The original idea was to use the jam as a springboard moving forward regardless of theme and outcome so it's very likely there's more to come. 

I really wanted to play as the cat but since it comes late-game there's too much stuff onscreen to take it out for a spin. I know, I know, skill issue.

Yeah, I think that as development moved forward the player movement was mostly used to also offset the speech bubble so that you can see/read everything or the scene would be too busy in an area way too small. I blame myself. Thanks for the feedback!

It's a really creative take on the theme, golf's "play it as it lies" with the fertilizer. I like the chill vibes from this game, that there's an ecosystem growing instead of being spammed with bugs or it being a zero sum environment. Some bugs try to eat the tree, most just go about their bug business while flowers bloom. From the games I played today this is the only one with an actual atmosphere/mood. Hope you continue developing it.

https://itch.io/jam/jamsepticeye/rate/3932139

I was the programmer for this one, don't really care much for ratings but I'd appreciate feedback so I can do better next time. It's a point & click adventure with cutesy art & animation.

Game looks good given the time constraints. The only bug I came across is ghosts spawning on the elevated platforms that I couldn't kill to regen. The level feels oppressive though, no room to move in either version, and even if you wanted you can only move in a certain pattern because of the snipers. Those suck the life out of the game.

I stopped playing after I realized I was euthanizing people based on hearsay. "But it's God's word", yeah nibba but go read the bible, there's contradictions to what you read every 10 pages.

Everything works towards the goal, it's fun, it's creative, it's pretty to look at. I loved that you could grab the body and change the pivot, that way you can put them horizontally for better control, but I can't give it 5 stars because making the player jump leftwards is evil.

Hey, I enjoyed the game but the ramp up takes maybe a little too long to get you going? I think I wanted to assert instead of asking because I don't know how I would have handled it. Maybe playtime carries the scaling over to the next life? Or making it harder but boss hp doesn't reset, or different 1-2shot bullets give the scaling instead. I'm sorry I couldn't play the whole thing (made it 1/2 through the second boss) before commenting but I didn't want to give empty feedback. Cheers.

I went full eye spam like a noob thinking eyes > fire rate, (also 0 life upgrades) then I could never fire at the boss because of the lvl scaling. This will truly be the age of the 3d bullet heaven, and I for one plan to minmax.

I could have really used some spare bodies on some levels lol. I suck at platformers so I almost drove my fist through the screen when I fumbled the last jump. You really nailed the theme implementation for this one.

Yep, the artists went 20x on this one. I'm glad you enjoyed it!

You can't make a game you don't know the theme for, but you can prep. Like batman, with preptime he beats everyone. You can make input, UI, character, camera, etc controllers and other helper logic and focus on making the actual gameplay for the jam.  It's completely unrealistic to do all that in 48hs AND the actual game. Tools =/= game.

Art work is top-tier. A a Tegobi afficionado I appreciate the  character design for the player, and as a "bondi de los '90s" scholar the HUD is biblically accurate. Aced it in one go after figuring out you can camp at a 30 degree angle even in space. Excelsior.