Really inventive mechanics and level design. On some jumps I almost ragequitted
Lowcunning
Creator of
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Browser gang rise up. Warm up your mouse for this point and click adventure
https://itch.io/jam/jamsepticeye/rate/3932139
Just finished it, great game fellas. Took me a sec to figure out the fail states. Onyx told me our games were similar but this one is way more ambitious, if we had taken the same path and that was on the table we wouldnt have finished in time. Well deserved 5 star score. I want more, the game lends itself to further content, so you know what to do.
It's a really creative take on the theme, golf's "play it as it lies" with the fertilizer. I like the chill vibes from this game, that there's an ecosystem growing instead of being spammed with bugs or it being a zero sum environment. Some bugs try to eat the tree, most just go about their bug business while flowers bloom. From the games I played today this is the only one with an actual atmosphere/mood. Hope you continue developing it.
https://itch.io/jam/jamsepticeye/rate/3932139
I was the programmer for this one, don't really care much for ratings but I'd appreciate feedback so I can do better next time. It's a point & click adventure with cutesy art & animation.
Game looks good given the time constraints. The only bug I came across is ghosts spawning on the elevated platforms that I couldn't kill to regen. The level feels oppressive though, no room to move in either version, and even if you wanted you can only move in a certain pattern because of the snipers. Those suck the life out of the game.
Hey, I enjoyed the game but the ramp up takes maybe a little too long to get you going? I think I wanted to assert instead of asking because I don't know how I would have handled it. Maybe playtime carries the scaling over to the next life? Or making it harder but boss hp doesn't reset, or different 1-2shot bullets give the scaling instead. I'm sorry I couldn't play the whole thing (made it 1/2 through the second boss) before commenting but I didn't want to give empty feedback. Cheers.
You can't make a game you don't know the theme for, but you can prep. Like batman, with preptime he beats everyone. You can make input, UI, character, camera, etc controllers and other helper logic and focus on making the actual gameplay for the jam. It's completely unrealistic to do all that in 48hs AND the actual game. Tools =/= game.

