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I reached the 5th floor. Not sure I understood how the death mechanic works completely, kind of felt like my choices didn't really matter since I wouldn't lose any progress and became stronger each time.
I think the solution to the movement complaints would be to add something like DAS in tetris, where if you hold a key for longer than a set threshold it automatically starts pressing that key, but still gives you that precise control. 

I had fun playing it and the minimalist graphics worked quite well.

Well done!

Hey, thanks for the feedback. I just updated the game with hold to move and making it so every level has a demon and you only gain strength when you die if you don't absorb a demon.

Not sure if that's the best solution to the strengthening mechanic, but I can't think of anything either.
Having the option to auto move is definitude a good quality of life update. I just tested it and feels pretty good. I think it would be cool if you could speed up slightly by fast tapping, like hypertapping in Tetris (big Tetris fan, so I can't help using it as an analogy).
Keep up the good work!