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(1 edit) (+1)

A cool idea that completely reshaped my image of Curiosity, it killed the cat and I'm next. I did run into an issue though, the UI was offset when playing on a 4K monitor (could be a position vs global_position issue?), but was fine when I switched to a smaller one. Other than that, it felt like once the rover got a few upgrades it became nearly impossible to get away unless you managed to spawn far away enough or if the rover tipped over somehow. Great work!

The UI thing you mentioned is because I was lazy.
I already made all the items and only after decided they were too small, so not wanting to change the size of every single item, I just scaled and positioned the VBoxContainer node that holds all of the scenes. That doesn't work very well if you play a different resolution.
To make it even worse, I used an AnimationPlayer to smoothly interpolate between a negative and positive x axis scale, so I would have to change every keyframe. I designed the game around 1152x648 and did not have time to refactor that entire system.
Thanks for the feedback!