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(1 edit)

Who is interessted, here is a little log about the progress:

04.04.17 - 23:00
created the skeleton with the ponyblitz files.
tried to use tiled to create the levels.
could not get tiled to load with the ponyblitz ponytiled module :(
log_1.jpg, log_2.jpg
05.04.17 - 0:30
->1.5 hs (~1 h trying to get tiled and ponytile to work)


07.04.17 - 21:30
got Tiled working with Corona and ponytiled
now I have the tiled map loaded and can actually start making the game :)
07.04.17 - 22:00
->0.5 hs (~0.5 hs trying to get tiled and ponytile working)

07.04.17 - 22:30
got a very ugly way working to create the map with physics bodies attached
log_3.jpg, log_4.jpg
08.04.17 - 00:30
->2 hs (~1.8 hs trying to understand tiled and ponytile)

08.04.17 - 13:45
-got the main game mechanics done (jump, jet, falling)
08.04.17 - 14:45


09.04.17 - 13:00
made the map scroll with the player
adjusted the speed
disabled the posibility to jump again when sliding a wall
fixed the start menu
added a win platform
added a gameOverScreen
added the win logic
09.04.17 - 14:40

09.04.17 - 22:30
implemented a new makeWorld function that takes a global level variable to load the different levels
included additional HUD elements (like the jump counter)
got the jump counter working properly
09.04.17 - 23:00

09.04.17 - 23:00
Created the other worlds (~2 hours)
Started building the app, run into lots of problems
wont start on android
dublicated menus
In the end I used my own menu implementation and dropped ponymenu and ponysnap
10.04.17 - 3:00
-> 2 hours for publishing stuff :(

10.04.17 - 10:00
Added a description
10.04.17 - 10:05

10.04.17 - 12:40
Got the android version running
10.04.17 - 13:00


-> 4h15 for the game
-> ~4h grafik assets
-> ~2h publishing (win only)
-> ~2h random loosing time

-> 20 mins android publishing