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Cool concept that turns things on its head. I had to fight my instinct to dodge the traps a few times. Out of curiosity, what does "leveling up" (meeting the times died threshold) do, other than opening the top door? I initially thought it'd unlock new traps for you to die to, but I got the 3rd kind of trap without leveling up twice.

Good observation, the multiple doors were meant to be different upgrades the player can pick but due to time constraints I decided to make other door open when "leveling up" instead. And I think reusing traps would be better for the situation where I couldn't make more different traps.