I’m so happy! I absolutely appreciate the feedback and I agree, these would totally help the experience. I had so many plans for the point system to be more in depth but under the crunch of the jam it was condensed. Maybe putting weapons on cooldowns would help to smooth out the weapon swapping a bit but it would require some more tweaks. The rest of the feedback is heard and if I end up fully developing this game, it will be changed!
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That’s totally understandable, I think everyone has a whole host of features that were left on the cutting room floor for these jams. This really does feel like something special, and I hope you’re able to develop it further once the jam is over.
(Also, I just noticed now that there actually is an indicator for when a weapon passively reloads, it just got lost in the chaos on my first playthrough)