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(1 edit)

Thank you so much for the reply! Yup, exactly this. I think the hoe, watering can, axe, pick and fishing rod is like basics, and problably the pick/axe/hoe/fishing rod maybe can handle the same animations, just placeholder with corresponding tool? Shovel, brush, milker...yeah, would be nice, too, but it's not too common, so we can improvise with brush or milker. By NPC, I don't mean anything in particular, just a bunch of people who don't look like they're from the future and aren't elves or other fantasy characters. f I would say a specific person, classics would be also useful: the mayor and the priest/pastor.

(+1)

Ah, ok. Cool. You’re looking for basically the Harvest Moon template of tools and NPC archetypes. I can definitely consider that.

I meant to mention that I do have plans for an animation template pack that will be basically “blank” character sprites in a variety of animations with instructions on how to recreate existing sprites from RCC, RDC or NR or make custom sprites. If and when I do this, farming animations are definitely something I can add.