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Oh I've never encountered that issue ! Thanks for the report
Sadly, I'm pretty sure I won't iterate more on this PoC
Thanks for the good words

(1 edit)

It looks like this:

There are only 4 visible targets and 4 more, i assume behind borders 

They should be masked by the cones of light comming from the bad guy and revealed later on. If not, no biggies it's my bad, I should have made them visible even behind the cones of light

no, there are none, it's just hard to make a good screenshot with this lights. and it's about maze that does not have bottom wall

Oh I see the issue, the viewport is smaller than the viewport I used, that's why I've never encountered this issue. And you're right if your screen is smaller than the maze, collectibles can spawn outside of the range of the window.
For simplicity, I didnt add any scrolling features to account for smaller screens, my apologies
Here is what the max-sized maze should look like

(1 edit) (+1)

Well the problem is that i have 2k screen (so pretty big), but you haven't enabled fullscreen button and setted viewport dimensions too small. Look in your project edit page. Search for "Viewport dimensions" and "Frame options". It's an easy fix

(+1)

haven't clarified it. These settings are in itch, not in godot

Done ! Thanks for the help

(+1)

You're welcome. An by the way. I recommend setting in godot settings in: "project settings -> display -> window -> stretch mode" from disabled to canvas items. This will stretch or squish camera, so it will show the same content on any resolution.