They should be masked by the cones of light comming from the bad guy and revealed later on. If not, no biggies it's my bad, I should have made them visible even behind the cones of light
Viewing post in MazeHouse jam comments
Oh I see the issue, the viewport is smaller than the viewport I used, that's why I've never encountered this issue. And you're right if your screen is smaller than the maze, collectibles can spawn outside of the range of the window.
For simplicity, I didnt add any scrolling features to account for smaller screens, my apologies
Here is what the max-sized maze should look like