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Yeah, true, you can not. Given the fact I didn't have a ton of time, I focused on how to create a main mechanic: midi file is being translated to spawner of these emails. But I totally agree that it's more of a prototype than an actual game with levels and lose state.

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Wow! I didn't even think that level creation was done automatically. That's really cool.

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Thanks! These emails are actually me hitting drums on the midi recording. Basically, Godot Midi plugin allows to listen to note on/off events, and the rest of it is just a matter of spawning something on the correct track with correct timing. 

I tried to use ones from the music file first, and it even worked, but was insanely hard to play, needed to simplify.