The game has a fun way of upgrading the bot and playing around with different verticality and gimmicks. Although, you should have made it more obvious that you gain a repulsor.
I died once, and it was because the gap looked like a ramp due to the poor lighting.
It's also a bit too easy to end up where you're not supposed to be, like going on the roof or around the edges of the buildings. The blocks also move sometimes if you hit it hard enough without the repulsor.
It's very short and easy, which is probably good for a game jam. I can see a lot of potential with the gimmick for a fun and dynamic game.
Fantastic job, well done!
