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(+3)

The way you made the interactive sprites look like those old cartoon objects  was a big help. I will say that I missed some of the dialogue because the aspect ratio cut off some words, but overall was a nice puzzle.

Yeah, I think that as development moved forward the player movement was mostly used to also offset the speech bubble so that you can see/read everything or the scene would be too busy in an area way too small. I blame myself. Thanks for the feedback!