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I was looking through some old comments and now I'm being confused in this game are you going to only able romance agnnar or they're routes planned old devlogs and comments seem to say either or I'm just a bit confused

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it'll be a very straight-forward story with Agnarr being the main romance. there'll be 3 endings, but those will come from very few choices in the story. 

I did talk about wanting to make a spin-off game, taking place after Sylving's story is done. it was only an idea, I quickly figured out it won't be possible to make it.

If you don't mind me asking does main romantice mean the same as the only route and now I'm curious the spin off why was it impossible to make it might've been to annoying to make happen if you don't want to answer these question that's fine I'm just curious excited to see what you do with this game

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I'll use Adastra as an example. a very linear romance story with Amicus being the only romance option. that's what Sylving is with Agnarr.

I do most of the work of Sylving myself. I'm the creator, head writer, background and character illustrator, animator and main coder of the game. it takes a lot of time for me to do all of it myself, and I struggle writing sometimes as I'm not that skilled in it. since Sylving's a passion project, I need to earn money outside of it to pay the bills, which makes the progress go so much slower sadly.  I just don't have enough time or brain power to think of a spin-off game for Sylving ><;

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I think you should wait until this game done and some time later I don't know how much time you would perfer then think if it would be worth it to make, possible to make, and fun to make.

I've learned from my own visual novel I'm working on is that just writing stuff down and then looking at it later can help to see if you like what is written at least that helped me.

What I'm trying to say is I like your writing and enjoy It and I'm excited to see where it goes.