This was insanely good! It has its quirks sometimes like for some reason the fart spawner dudes have too much health XD but It was extremely enjoyable! If someone tells me that I can't jump or crouch in a game I would think it twice but you've managed to make a lot with "a little" (It's obvious this took a lot of effort adn I know the engine is pretty limited) took me 2:45hs to play through wich is an insane amount of content XD Congratulationsss!! If I have to give an opinion I think the first level should be retouched as to hook people faster since the bast mayority of the scenarios are completely awesome! And the first is kinda meh :v anyway, I'll be looking forward for the next updates!
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Thanks so much for giving it a spin! It's a constant balancing act as I add more weapons and enemies. I'll definitely look into the Crimson B.A.T. and see if I can adjust him a bit. I think that's the one you're talking about.
Level design evolution is pretty intentional based on the games the maps came from. They evolve as the maps in fps gaming evolved through time. Here's my references for the maps:
Maps 1 & 2 - Wolf 3d
Maps 3 & 4 - Doom
Maps 5 & 6 - Doom 2
Maps 8 & 9 - Quake
Map 11 & 12 - Perfect Dark/Goldeneye (12 is out Friday)
The boss maps were originals.
I'll definitely look into a bit more polish and embellishments for those early maps. More stuff to fill it in with detail. I do appreciate your honest feedback! It helps with development and that's why I approached it in a week by week development process with open feedback. It's helped immensely along the way!
Thanks again for the great feedback! It's truly appreciated! Im looking forward to playing your game when you got it ready to demo!