Thanks so much for playing! Much more to come in the future. That will include a full revamp of the city map with a much more fleshed out layout. Consider this a "rough draft" of what's to come! Looking forward to sharing a lot more!
PMHProductions
Creator of
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Thanks so much for giving it a spin! It's a constant balancing act as I add more weapons and enemies. I'll definitely look into the Crimson B.A.T. and see if I can adjust him a bit. I think that's the one you're talking about.
Level design evolution is pretty intentional based on the games the maps came from. They evolve as the maps in fps gaming evolved through time. Here's my references for the maps:
Maps 1 & 2 - Wolf 3d
Maps 3 & 4 - Doom
Maps 5 & 6 - Doom 2
Maps 8 & 9 - Quake
Map 11 & 12 - Perfect Dark/Goldeneye (12 is out Friday)
The boss maps were originals.
I'll definitely look into a bit more polish and embellishments for those early maps. More stuff to fill it in with detail. I do appreciate your honest feedback! It helps with development and that's why I approached it in a week by week development process with open feedback. It's helped immensely along the way!
Thanks again for the great feedback! It's truly appreciated! Im looking forward to playing your game when you got it ready to demo!





