Very, very interesting gameplay! I also liked how you tied the Game Jam’s theme into the writing.
I think the "defensive" aspects could use a bit more tuning. On the 3rd level, I often found myself getting hit no matter what I did. Personally, I think it would be more intuitive if more things synced to the rhythm, like enemy movement, player movement, or projectile timing, etc. But, maybe that’s just a skill issue hahaha.
One small note about the 3rd level’s music: it starts without a very clear beat, which made it a bit tricky to follow the rhythm. Maybe a more pronounced metronome-like sound could help players get oriented during the start of the level?
Thanks for sharing this game! I can see that a lot of love and effort went into it, and I had a great time playing.
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Thanks for playing! 💚
Honestly, that was kind of the intent, I gave the player more HP because of that very reason. To illustrate that you can't really get by without getting hit and that getting hit is normal, I didn't take into account the short duration of the game probably didn't let player get used to it at all XD I did consider adding a shield/parry mechanics, but didn't have time what with one week left and everything else not being done.
That's a brilliant idea actually, can't believe I didn't think of that, syncing the movements/attack to the beat. Oh man, I wish I thought of that earlier, would've been such a cool addition and made it more of a rhythm game.
You're right on the 3rd level one, it was actually a last minute addition and I wanted to try something different and make arranged music that leads into the fun beats instead of jumping straight into it like levels 1 & 2. I also felt the incongruence when I first played level 3, I just didn't hit perfect like I was at the other levels, but I left it in for some reason (I blame week 3/4 game jam delirium).
Thanks again for playing! I'm glad you had a great time with it!