Saw it in your discord bio, so I played it before the jam. That time, I quit at the end of the tutorial because I thought the green cube that appears on the overview mode was the one I'm supposed to interact with. This time I found the white one.
Last time I didn't notice the control modes and the 1-2-3 to set movement (maybe they weren’t tutorialized or weren't in the game? They help a lot. I haven't used the other camera mode, though.
Posting this as I'm at the end of the tutorial. I'll play a bit more
Pressing the buttons in indirect control mode works weirdly.
A and D turn you relative to ship. I have no idea what W and S turn you relative to the ship. Q and E do nothing.
I feel like the speed they move your targeting point should be based on like degrees relative to the ship? Not movement in space. If they don't already work like that.
I swapped Q and E with each other, so e.g. E brings the nose of the ship right.
I don’t intuitively know whether I’m thrusting or not. I figure that’s the job of the particles in space, but maybe there should also be some difference to the trail or something. Like trail color and width. Or the trail has a little velocity away from you, so if you turn thrust low, the trail disappears and what there was will fly away from you. I can imagine that being kinda difficult, though. Depending on how you model the trail.
I frequently end up on the wrong side of the ship so my controls become reversed. Maybe it should be clearer which side of the ship is up.
Locking onto an enemy is disorienting, partly because I can't see my own ship.
I feel like it’s intuitive to use indirect control for large-scale maneuvers and turns, and direct control for dodging and precisely moving to positions. This is hampered greatly by the way the indirect control waypoint persists when you deactivate it and then activate it again.
Pressing space while there’s a tutorial popup will unpause. It will also sometimes fill the screen with grey. Not sure exactly how this plays out.