Nice game, Virtual Nomad! I miss the AGK forums (now defunct), but maybe I will revisit the Discord server although it's not the same. If I could offer a suggestion, I would increase the musical section's duration to make the loop less frequent, as this short duration causes the music to become repetitive (the music itself is good; it's just its short duration causes this), especially for a puzzle type game. May I ask how you achieved movement of the blocks using AGK? Did you use a timer to control the movement? Good luck in whichever upcoming gamejam you are participating in about 3 weeks' time from now. Maybe I'll see you sometime in the Discord formum before long! Thanks and take care.
hi, gamer1867 :)
did you know that there are additional tracks available that are unlocked at scores of 75 and 150 which build upon the original loop while the 3rd track is the full 5:28 song? otherwise, yes. perhaps i should have spaced out the loop, playing it only occasionally. and, i realize now that beyond the Unlocked devlog, i don't mention the additional tracks on the main project page while the notion shows when you achieve a high score in-game.
then, yes, TBM on the drops with the speed preference acting as a multiplier of the base DropSpeed
- Tick# = (DropSpeed*SpeedFactor)*GetFrameTime()
originally, i was going to use Box2D (which i tend to bring into my games unnecessarily :) ) for the Drops but i didn't like the effect where setting Restitution to 0 still allows some bounce so i scrapped that. but, i did end up bringing Box2D into the game where Blink is automated asteroids code. then, he wasn't very efficient in only picking up 1 "target" star at a time so i made him a Sensor and process all contacts he comes across (and now i think he's too efficient... there's always something :) ). that said, this is my first Studio offering as Zaxxan's brought the Geany IDE into the mix and fixed a couple of things thus forcing me into the future where i no longer had reasons to stay with Classic :)
otherwise, the next jam i plan to participate in is Craftpix Jam #2 followed immediately by my favorite 20 Second Game Jam which hasn't yet been posted but should begin early november as it did last year :)
thanks for stopping by and for rating the game which helps me share my work. that's much appreciated. and, i do hope to see you on the discord server; it's where all the cool kids are hanging out nowadays :)