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Absolutely loved the art style of this; it really contributed to the surreal feeling of the story and the tone of the game. I wasn't expecting to see a noir-style story for the jam but it was a cool idea and should definitely stand out! The opening scene felt nice and mysterious, and the line revealing that it's your bed was a really nice twist to end it on.

A few of the lines here and there did have a missing word or two (e.g. "you were close to deceased, correct?"), and it would have been nice to have an indicator that the current line is finished - a few times it took me a few moments to realise that it was done. Checking the history (or the displayed dialogue) also didn't show what we'd said when we asked questions, so when I wanted to double-check something it meant that I couldn't see what a character was responding to.

Overall though, this was a cool game, and I had a good time with it! In particular, I really liked the way that everybody referred to the victim by a different name; while an explanation was given in-story, I think that I almost would have preferred it if we didn't have that explanation - it would have added to the surreal feeling and also made it feel as though the characters didn't know her as well as they thought they did. The way that their responses flow into one another during the interrogation(s) was really well done, too. Thanks for making this!

Thank you so much for the thoughtful feedback! Everything you mentioned was actually a deliberate design choice on my part (some out-of-place / "unnecessary" words were added intentionally too!). I'm planning to dive deep into the hows and whys behind these decisions in my upcoming Directing and Writing devlogs---and a funny 'mistake' story behind one of them!😆

I really appreciate the attention to detail!