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(+1)

Basslines were fire and went hard. I had a hard time understanding the balance between energy, and other stats and how each thing effected the objective of the game. Art was very cute and endearing. Music had some stutters when looping. I really wanted to do yoga and meditate and I didn't understand why I couldn't. Unironically, the first things I did in the game was doom scroll and binge videos games which cooked me and probably made the game way longer than it needed to be. Good job yall :)

(I'm streaming my fist impressions and will upload videos and link here once I do)

I'm glad you enjoyed the basslines and the art! A tutorial/more hints to the player about cost/benefits for activities and giving the player a little more of a sense of progress towards objectives are high on our list for future improvements (if we get to work on it in the future). Thanks for the note about the stutters in the music, we'll have to look into smoothing that out, too.

Lack of energy should be the only thing that can lock you out of yoga/meditation (and meditation only needs a very small amount). This is clearly bugged right now, since most people who have played mentioned it. It didn't come up in the limited amount of testing we were able to do before we hit the deadline.