Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Am aware of this bug but unsure how to replicate it. Might be due to monitor size of resolution. On Firefox it works for me. I hope you do enjoy the PC export builds.

In short slowdown effect was done using Engine.time_scale (This is because Kinematic2D uses delta for its calculations) but the Timer was divided by Engine.time_scale in order to give a time that is not affected by slowdown.


The music then had its pitch altered via script but you could also experiment with simply swapping the currently muted/unmuted sound if you want more control.

Thank you for sharing your knowledge! Will definitely want to try it myself!