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Great mechanic and awesome execution!

(I have so many questions, but I'm going to ask only this: how did you create the time-slowing effect?)

Also, in Firefox this is how the first level looks like for me. It plays fine, its just that I cannot see where I need to go to proceed.

(1 edit) (+1)

Am aware of this bug but unsure how to replicate it. Might be due to monitor size of resolution. On Firefox it works for me. I hope you do enjoy the PC export builds.

In short slowdown effect was done using Engine.time_scale (This is because Kinematic2D uses delta for its calculations) but the Timer was divided by Engine.time_scale in order to give a time that is not affected by slowdown.


The music then had its pitch altered via script but you could also experiment with simply swapping the currently muted/unmuted sound if you want more control.

Thank you for sharing your knowledge! Will definitely want to try it myself!