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(+2)

A couple of QOL feature that I think would go down a treat.

Resource impacts (like rover leakage, solar panels, or Lauion’s power drain) which are not currently active for any reason (like being inside) still be displayed as ‘inactive’ or something to make it clear that no, you are not going insane (though it’s also possible you are), they still exist, it’s just that they are not doing anything right now.

And maybe be able to clear all the ‘new’ actions by clicking on that annoying little flashing button at the top?

Something I noticed after the last update (note I’m playing on mobile on itch) is that it is harder to click on the X to cancel actions than it was before. I don’t know if it’s just me or something you changed.

(+2)

Ooo, definitely like those two suggestions. I'll add them to the list.

I definitely didn't change anything with the X's specifically... Though I did fix a bug where Display settings (such as UI Scale) weren't being applied properly. So the game might now be rendering slightly smaller than it used to. You can change the UI Scale or disable it entirely in the options.

ah, now that you mention it the UI scale did change slightly.