Switching between idle attack animation and running attack animation without having the legs match is inconsistent and it looks awful 😅
Viewing post in Pixel Prototype Player Sprites comments
Hi,
Oh I understand what you mean now. To ensure dynamic switching between idle and running with the attacks, the best solution would be to use the separated parts in the separated folder. This will allow you to animate the lower body and upper body separately. Let me know if you come right with this or need any help.