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Hi,

Sorry for my late reply as I was away for a while.

At the moment there is a slash animation for idle and a separate one for running. So I just wanted to clarify what you meant. Do you perhaps have an example of what you would like to achieve?

Thanks.

(+1)

Switching between idle attack animation and running attack animation without having the legs match is inconsistent and it looks awful 😅

Hi,

Oh I understand what you mean now. To ensure dynamic switching between idle and running with the attacks, the best solution would be to use the separated parts in the separated folder. This will allow you to animate the lower body and upper body separately. Let me know if you come right with this or need any help.

Yeah, but for example, the idle lower part of the body doesnt match with the upper part of the run slash animation :(

Oh my apologies, it seems I misunderstood. So just to confirm, I should make a new idle animation with the exact same slashing motion as the run slash, is that correct?

(+1)

It would be awesome if you did!

Awesome. Could I kindly ask if you could send me an email to deadrevolvermusic@gmail.com so that I can send you the animation to confirm if it is correct before I release it live? Thanks.