Hey Kilted, thank you for taking the time to try the demo and for the feedback. I can't find fault with anything you say and get where you are coming from and no-one is more disappointed we weren't able to include the actual building side than Chris as he put a lot of work early on on that side but reluctantly agreed to focus on other areas to deliver a more coherent product. This year we made the decision to focus on the theme and making a proper educational experience as these were definitely areas we have not ever really covered before in games, certainly didn't want to do another racing game. About halfway through it was obvious we weren't going to be able to get everything we wanted done, which is a shame as Chris had the cranes working lifting blocks into place, so we knocked the RPG side on the head to focus on the experience side. It was a hard choice but you have to be realistic with only 2 weeks. We are working more on the project this week and have already included a free camera so you will be able to explore the scene much more. For me this period after the jam is the best time, the pressure is off, you have more time to get things write and only the self inflicted pressure to get things done.
The plan for the game is to require the player to actually construct the lighthouse with the reward being able to see it working properly. We have most of the assets done for the complete tower, more of which you will see after the voting is done, as well as the working cranes etc.
For us one thing we also try to do in these jams is use them as a way to test ideas that we could use in our main project and this year we got a lot sorted on that side an am looking forward to implementing the,
Anyway again thank you so much for your feedback and we look forward to putting out an update after the jam.