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(1 edit) (+2)

Gents - I have utmost respect and a lot of love for you guys, but I have to be honest, I'm disappointed that it was more of an interactive experience than an actual building game.. I think you spoiled us with last year's game!

But looking at this, and seeing how you've used the assets and how you deployed the skillbase you have, the scene, environment, the atmosphere..  it's not too difficult to imagine exactly what type of game this could become. I'd really love to play that. Honestly hope you make it.

With that said:

- It sounds awesome; really pretty music, well chosen sound effects, great atmospherics.

- It looks amazing: I mean, it's you lads so.. that was a given - but it does look lovely. Great work on all the models, I loved watching the timelapse of the building. The waves went mental and at one point and there was some crazy rain, it was cool. Splashing effect on the screen was neat. Water was very lush, waves crashing against the rocks looked great. Map + book:  very very cool, ridiculous to be honest. And speaking of the map.. really liked all the nods to community members, was a neat touch.

It was nice having the shortcuts to focus on the important areas but I would have liked to have a free-cam to kind of float about on my own.

Good luck with the progress!

(3 edits) (+2)

Hey Kilted, thank you for taking the time to try the demo and for the feedback. I can't find fault with anything you say and get where you are coming from and no-one is more disappointed we weren't able to include the actual building side than Chris as he put a lot of work early on on that side but reluctantly agreed to focus on other areas to deliver a more coherent product. This year we made the decision to focus on the theme and making a proper educational experience as these were definitely areas we have not ever really covered before in games, certainly didn't want to do another racing game. About halfway through it was obvious we weren't going to be able to get everything we wanted done, which is a shame as Chris had the cranes working lifting blocks into place, so we knocked the RPG side on the head to focus on the experience side. It was a hard choice but you have to be realistic with only 2 weeks. We are working more on the project this week and have already included a free camera so you will be able to explore the scene much more. For me this period after the jam is the best time, the pressure is off, you have more time to get things write and only the self inflicted pressure to get things done. 

The plan for the game is to require the player to actually construct the lighthouse with the reward being able to see it working properly. We have most of the assets done for the complete tower, more of which you will see after the voting is done, as well as the working cranes etc.

For us one thing we also try to do in these jams is use them as a way to test ideas that we could use in our main project and this year we got a lot sorted on that side an am looking forward to implementing the,

Anyway again thank you so much for your feedback and we look forward to putting out an update after the jam.

(+1)

Thanks Kilted for the comments :) Yeah just ran out of time to get the proper building in with one thing after another. This game was a LOT more complicated than last years, which was just basically a car driving along with lots of bells and whistles layered on top. This project has so many systems. I have fully working cranes and winches of various types that lift and place the blocks that never made it to the build. Got full IK characters operating all the various bits again didn't make it, and the list goes on and on, was a frantic dash to get it actually building anything but you can't be as annoyed or frustrated as I am that the core fun element isn't in this version. I blame the artist again :) with his never ending lists of it would be nice if we could do this and this and this :) Hopefully by the awards night there will be a much better version available.