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hey I've noticed that in some of the cts/race maps I've downloaded I'm not able to move forward due to an invisible wall. i looked up the problem and apparently i have to type "g_playerclip_collisions 0" but nothing happens when i type it in. also no clip doesn't work either. what do i do to get around invisible walls in custom maps?

-Thanks!

(1 edit) (+1)

at first, rexuiz dont have such variable name.

and can you please to save our time say the name of the map you have problems with?
thanks

its multiple maps lmao. none of the ones you suggested to me. The map names don't really matter, what matters is if you have a console command that would let me move past the invisible wall or not. if it helps, i read that the maps have invisible walls because they need a timer to start in order to work. 

heres the link to the discussion I read: https://forums.xonotic.org/showthread.php?tid=4717

I just want to know if there's an equivalent code in rexuiz.

-Thanks

(+1)

Anyway, if you`ll reach the map with such issue in rexuiz, please let us know. We need an example to fix a bug exactly, if it exist. Creating such kind of "fixes" is a bad way of developing.

(1 edit) (+1)

okay. we found the map. g_playerclip_collisions 0 command will be available in next rexuiz update.
you can also try mod_q3bsp_curves_collisions 0. but in some cases it working bad.
also df maps from q3 are not rexuiz compatible atm.