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its multiple maps lmao. none of the ones you suggested to me. The map names don't really matter, what matters is if you have a console command that would let me move past the invisible wall or not. if it helps, i read that the maps have invisible walls because they need a timer to start in order to work. 

heres the link to the discussion I read: https://forums.xonotic.org/showthread.php?tid=4717

I just want to know if there's an equivalent code in rexuiz.

-Thanks

(+1)

Anyway, if you`ll reach the map with such issue in rexuiz, please let us know. We need an example to fix a bug exactly, if it exist. Creating such kind of "fixes" is a bad way of developing.

(1 edit) (+1)

okay. we found the map. g_playerclip_collisions 0 command will be available in next rexuiz update.
you can also try mod_q3bsp_curves_collisions 0. but in some cases it working bad.
also df maps from q3 are not rexuiz compatible atm.