I got to my rocket ship, but it took me a few tries. As others have pointed out, adding a health recovery mechanism would be great here to make those enemies less punishing—mistakes made early in the game end up being costly towards late game. Also, I think it's worth dialing in your platforming mechanics a bit more. Increasing the amount of air control, adding coyote time, and making some of the platforms one-way would really help make the platforming sections really shine. Thanks for making and sharing your game!
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Escape from the abyss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.429 | 3.429 |
| Audio | #4 | 3.429 | 3.429 |
| Overall | #7 | 3.286 | 3.286 |
| Graphics | #7 | 3.000 | 3.000 |
| Theme | #8 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's alright, for sure. I Managed to reach the unexpected rocket ship on the first try (277.4 seconds), though I think I was low on health when that happened (Could not tell 'what' that bar in the top-left corner was supposed to be).
I like that it has a few metroidvania elements in it, such as a platforming upgrade you can find and the means to unlock new paths as you travel, through the lack of health recovery means you have to be 'real' careful with your progress.
Good job. Hope to see you in future Alchemy Jam games.
I struggled a bit with the physics as well but overall it was really fun and challenging for my playtime. the physics would have been more fun to master if it was less punishing. the full game reset was rough, and especially losing the walljump i was a bit discouraged to try again. very tough platforming and getting the jumps quickly felt great. i did some speedrun tech to skip some monster lol. Great job!
Nice little platformer. If you die you get teleported back to the beginning, which is a bit too harsh and some jumps need to be quite accurate. I thought I miss something when could not jump at second lever platform.





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