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Very nice game! :D

I really like the feature of being able to turn on/off color, that's really cool!

All the UI and text is really polished, giving the game a great, finished feeling!

I got the ending where you just do everything without question and died. :D

The art had great perspective, otto was super expressive for some reason haha, and the music was really nice, too! =]

All in all, a nice little game, very self-contained and easy to digest!

I'm gonna give some criticism now, so please don't get offending, this is just my opinion! 

- A lot of the locations we visited seemed kind of stale, with several of them serving the exact same purpose, (show ben stuff, don't ask questions), although the Forge was interesting as it had more interactions, and a music change! Maybe consider having each location have a unique premise, or a special gimmick/theme, like the forge and Sebastion's room. 

- There weren't any cgs, if I can recall; the backgrounds were very nice, but most of the art were sprites, in the same style; I'm not sure how big your team was, but having a couple of paintings with a different style would've been cool to highlight certain moments, but this one is more of a stylistic choice then anything, the art was still nice. :D

That's about all I got, all-in-all it's a really cool, a couple a things could've been improved, but it didn't ruin the eperience, it's still amazing! :D

Oh, if you don't mind, do you think you could maybe play/rate my game? I'd really, really appreciate it! ^^

Anyways though, very cool, have an excellent day and GOOD LUCK WITH JUDGIN'! >:]

(+1)

Thanks for taking the time to play the game! Glad to hear that the UI and text feels polished because a lot of the time I'm just working off vibes and I can never tell whether what works for me will work for other people.

I do agree with you that the different locations are a bit repetitive; the intention was to do a bit of worldbuilding and expanding on how things in The Church work, so I can see that if you're not that interested in that side of things it can drag a bit. I do feel like each of them has its purpose, but I'd definitely make each location a bit more punchy if I wasn't restricted by the time limit of the jam.

Regarding the CGs,we might be using different terminology here because there are three of them - one when you're in the hospital, and then one for each ending. They're viewable in a gallery from the main menu after you've unlocked at least one of them. Minus some feedback from friends and some tips from a friend regarding the GUI, this is entirely a solo project, so doing a different style for the CGs wouldn't have been super easy for my drawing skills, haha.

I'll happily take a look at your game once I've got the time, no prob!

If that's a solo project, I take that all back, that's AMAZING!!! :0

(also tysm 😭)