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(+2)

Depending how long ago you last played, the early game may have already changed. It's never been possible to go straight for the facility on the first loop, so you must have not had enough supplies. That being said, early versions were much harsher on how well you had to play in order to survive. At this point, it's relatively difficult to die on loop 1 unless you make a lot of bad decisions. Also, if you do die on the first loop, there is nothing more to it. Without the first artifact, you are just dead and have to load/start again. I guess I could tell players that "if you got a bit further, you'd have unlocked this new feature", but that feels unecessary and spoilery.

The topic of automation has come up many times, and has been discussed in many directions. Most of my thoughts on the matter are on the Trello Roadmap. Short version is that if I do add automation, it'll likely be along the lines of what you described. But the people who want automation are in the minority, so it's not a high priority feature for now.

Fast forwarding the queue also occasionally gets requested, and that's just not going to happen. At least, not in the form of a "go faster button". It'd mess with the pacing of the game, frequency of messages etc. That being said, I am constantly working on ways of reducing the frustration of that aspect of the game with features like Combined Actions and Time Dilation which make it run faster without upsetting the balance or pacing of the game. In the next major update, I plan to introduce a new form of time dilation which is applied to all long actions (including long combined actions), effectively giving you auto speedup on the long journies and heavily repeated sections like Talos.

Understood, and I respect that you've been considering these things a hell of a lot longer than I have.

Having now exhausted the content... deffo want that recurring action ofc. Talos wakeup sequence should after a few loops include grabbing 5/5 of all supplies, and while I see the tutorial, a few more after that should set Talos to not consume water (since pouches) or food UNTIL the coupler is pulled.

I'd also like to see buggy repair eventually upgrade to two options (solar or motor) both of which include loading the Genny on board. Maybe even a third that includes going to the nearby place to scavenge, throwing in the thing, and coming back to mount solar so you don't have to pull the coupler.

Otherwise, looking forward to the next major update as the game is fun, and to dilation because some aspects are infuriating to me... though in the end my hot take is "yeah if player X can't engage the game with these limitations, player X probably isn't going to vibe with the rest of it".