Yes, there actually is a coyote time, just a very small one. Changing it now would directly alter the dynamics of many jumps, and a good part of the maps would no longer have their intended flow. I chose to keep it this way in order to create a technical and precise gameplay to master when it comes to jumping, while still providing alternative paths so that less experienced players don’t get stuck in their progression.
Thanks a lot for your feedback, I’ve added it to my list of notes, but for now I don’t plan to change this in the next update.
By the way, what do you think of the new death handling in the game? Does it feel like it addresses the initial frustration for you?