Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Denilson Sá

12
Posts
2
Followers
31
Following
A member registered Dec 10, 2015 · View creator page →

Recent community posts

When using Ctrl+Plus and Ctrl+Minus to change the browser zoom, the game considers this shortcut as an answer. Result? I answered everything in just a couple of seconds, and that was definitely not my intention.

Interesting. I tried to install on my Android tablet, but it claims it is not supported. Also, I want to play with MIDI keyboard, but the description says it's not yet implemented. Well, I may try again someday in the future.

One suggestion (for a future revision): the sounds should have the same pitch as the notes being played.

While playing for the first time (without reading the instructions), I thought faces with only a change in their hair should be allowed to pass. Then I got a citation and I read the manual and I understood it has to match perfectly.

In a slightly similar idea, there is this other game where the graphics are made purely out of static noise. Yet, you can clearly see the platforms and hazards.

It's called "Lost in the Static": https://silverspaceship.com/static/

Even after the update 2, level 16 is the most difficult, requiring quite some maneuvering skill.

Suggestion: let the left-click cycle through white-black-cross, and the right click to cycle in the opposite direction. That would enable the game to be playable by touch screen, with no detriment to mouse users. Look at "Simon Tatham's portable puzzle collection" for an implementatiom that behaves as I described.

There is one minor detail... The exit door has stairs going up, but looks like the character walks down.

Nice idea, nice implementation, but I have a couple pieces of feedback to make it smoother:

Having to move the hands between mouse and keyboard gets quite annoying. I'd be happy with a full-keyboard (and full-gamepad, and optionally full-mouse) control scheme.

Also, if I'm controlling one piece and click on another, I'd expect to move the control directly to the other piece, instead of having to click twice.

The game (both the Jam version and the updated version) gets a little bugged if I switch to another browser tab and come back later. It's like part of the game engine continued running, but other parts (gfx?) didn't.

And I agree with other people: having a full version of this game would be great.  :)

Nice game!

One wish: level select screen to let me quickly go to any level where I missed a coin. And a restart level, just in case I exit it by accident while trying to get a coin.

One typo: "convinient" should have been "convenient".

Suggestions:

  • Mouse sensitivity setting, please! For me it is too high.
  • Volume sliders would be nice too, because I would raise the voice volume and lower sfx and ambient music volumes.