This had a nice, melancholy tone, and I quite liked that it was a story about healing and moving on from pain (at least, the ending that I got was - I have a feeling that there are some endings where you just die!) The illustrations were also very good, and I loved the poem that Safire wrote.
It did feel like the start was a little bumpy - I felt a bit cheated by the opening turning out to be a dream, and throwing in a truck-kun joke gave me a bit of tonal whiplash in contrast with the otherwise gloomy mood of the opening. I might be missing something that was set up here, but I wonder how the game might have flowed if it had opened with the protagonist arriving at the manor, and the details were filled in later? I was also taken a bit by surprise when they casually revealed that they knew that Safire was a vampire, as well as the later references to monsters being known by the general public.
All that being said though, I'm glad that I played the entirety of this and felt that there was some really personal writing going on in it. I'd happily play a longer game set in the same universe, or even a longer version of this game, going into more details on the characters' backstories and personalities. I was also genuinely taken by surprise when Safire got together with the protagonist, only to leave the next day - it felt very bittersweet, and it was execute well. Thanks for making the game!