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(+3)

I started playing around with this very recently so I'm super happy to see that you are still updating it. This is an amazing project that got me into the Atari 2600.

A small bug I noticed while using it (browser version) is that the something the changes made in the Player 0 tab don't get saved when I move back to the Actions tab (images I have imported into frames, and the Duration I've set for said frames) In order for those changes to be saved I need to do something else like creating or deleting a new frame.

And a couple of suggestions: Would it be possible to add a block that allows you to mirror player sprites
And would it be possible to add some sort of blocks, folders or tabs that allow you to group different sections of the code? I'm not very familiar with Blockly but the project I'm currently working on has turned quite big and it's starting to be difficult to keep track of everything and have everything organized.

Thanks in advance, and again, amazing work on this!

(1 edit) (+2)

Thanks! I am glad to know that people are being inspired by it!

> sometimes the changes made in the Player 0 tab don't get saved when I move back to the Actions tab;

Okay, I opened an issue so I won't forget: https://github.com/haroldo-ok/vcs-game-maker/issues/174

> Would it be possible to add a block that allows you to mirror player sprites

This one would be tricky, as the Atari 2600 hardware can't do that, but it might be possible to create ways to automate the generation of flipped sprites, though they might probably use double the ROM space: https://github.com/haroldo-ok/vcs-game-maker/issues/176

As @NickR-Git suggested, the REFP0, REFP1 hardware registers can flip the respective player horizontally (I must have missed that part of the documentation).

I opened an issue to create the necessary blocks: https://github.com/haroldo-ok/vcs-game-maker/issues/176

> And would it be possible to add some sort of blocks, folders or tabs that allow you to group different sections of the code?

Okay, I opened an issue to look on that: https://github.com/haroldo-ok/vcs-game-maker/issues/175

(+2)

Good news: the option to flip a player has been added on version 0.43.0:

https://haroldo-ok.itch.io/vcs-game-maker/devlog/1081376/v0430-allow-flipping-pl...