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I found navigation to be a bit difficult at the beginning, until I figured out how to get the phone. I appreciate the level design here and the house feels lived in as well, although the visuals were a bit hard on the eyes. I did not manage to find the packing tape, and could not bring myself to replay again. It would nice if there was some semblance of a save system.

Hi! Thank you so much for the feedback! The visuals are still in beta, and in future updates both the dialogue visuals and the hints — like the “[LMB] to…” messages — will be improved. About the phone, I tried to make it clear by having the character mention while looking out the window that it was in their room, and I thought it was implied that it was the room where you start.

On the other hand, I felt a save system was unnecessary since the game is quite short, and I thought it would be contradictory to indicate the location of objects because the player is supposed to live in that house. Plus, I wanted to add some difficulty to the search! The original idea was to give only 3 minutes, haha. I also feel this helps the replayability of the game, since it’s meant to be a one-time experience!

Either way, I hope you enjoyed it, and I appreciate your comment! There will be improvements in future versions of the game!