Hi! Thanks for your comment! That invisible wall is actually part of the story — there are no items in that room. As for the objects, I tested it with 4 different testers, and they were able to find them within 2, at most 3, attempts. Also, the fact that the game is very dark is intentional to increase immersion — a phone doesn’t light up like a flashlight, and that’s common knowledge! I hope you can give it another try!
ButterflyCreations
Creator of
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Hi! Thank you so much for the feedback! The visuals are still in beta, and in future updates both the dialogue visuals and the hints — like the “[LMB] to…” messages — will be improved. About the phone, I tried to make it clear by having the character mention while looking out the window that it was in their room, and I thought it was implied that it was the room where you start.
On the other hand, I felt a save system was unnecessary since the game is quite short, and I thought it would be contradictory to indicate the location of objects because the player is supposed to live in that house. Plus, I wanted to add some difficulty to the search! The original idea was to give only 3 minutes, haha. I also feel this helps the replayability of the game, since it’s meant to be a one-time experience!
Either way, I hope you enjoyed it, and I appreciate your comment! There will be improvements in future versions of the game!
