Great puzzle battler, it was easy to understand and fun to play. Good tension from the CPU AI, especially the extra final battle; finding ways to squeeze pieces into any playable space left gave me Dungeon Dice Monsters kinda vibes, very nostalgic! Played as Grymmt and Pastoriche ~
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Good to see the AI worked well against you; that was the part I struggled with most (putting in an okay version that could actually do something, then never really improving it since AI code is hard). Sometimes the computer puts up a real fight (in testing I got a perfect scenario in the Boyhowdy battle where he sent me a bunch of garbage, then I was able to use the sweater against him), but sometimes it dies before it really does anything (notably some of the final battles Kyle did).