Hi, thanks a lot for taking the time to share and compose such a detailed post. It's much appreciated.
I do agree with you on the enemy assets, unfortunately I started late and knew I had to sacrifice something from the get go. I added text and tried to vary colors as a 'quicker' way to add enemy variety.
With regards to difficulty, I agree and I made the game that way purposefully. Dying is part of the learning process to figure out which ammo works best, which I think is fairly intuitive for most enemies. I did also add an Ammo Hint feature (press space after game starts) that "crits", letting you know that what you're using is actually effective. Most stuff doesn't one shot but 4-5 hits or less usually gets the job done. It was a feature I added on the last day so it's not referenced anywhere in the start menu.
Having more playtests would have definitely ironed out some initial frustration with progressing through the game. I think I also didn't consider that people might not bother to learn and would want to rush through games (me, i am people), which won't really work here hahaha. This is my first game jam and I think tailoring the game to fit the audience and situation might have been worth exploring.
Really enjoy that you like the game name!! Thanks again for the review, soz your Morgan got a gf. Hope you have a good day 😊