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This game has some interesting concepts but a couple bugs (or design flaws) undermine its enjoyment. The very first thing I’d advice would be to add some instructions and rules to the game page since there are none in-game and some quirks are not explained in-game. Looks like a flush can be made with some combinations of different die kinds but not all combinations work. Also, I was able to set an L shape combination where I placed a die at the corner and I got both die but I was hoping there’d be some score incentive for that. On the other hand I also had a situation where I had 54_45 and when I placed a 3 in the middle only the first one counted (and I really wanted to clear the second ones). Ultimately, each run is conditioned to the random placement of the initial dice. I was lucky and placed high in the leaderboard and then it never happened again. This may work better as a series of intentionally designed puzzles with deterministic dice creation where it is feasible to clear the whole board, otherwise it feels unfair to even compare different runs on the leaderboard.

(1 edit)

Good feedback. Thanks for playing.

Really great points about precedence being a problem that interferes with the player's strategy. I wanted to do what Balatro does and only score the "hand" with the highest points. It didn't really occur to me that players might want to intentionally score a lower hand as a setup for something bigger.