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(2 edits) (+3)

Great Job!! 
The whole thing looks and feels so professional. And I loved the designs and art style! Especially that Life and Death looked like aliens.

And that opening scene really was truly incredible!  Sucks you right in! 

The only thing I think could be improved would be in the Marauder's route. I played that route first and kept getting a bit confused. First going in understanding that everyone was immortal, but then he talks about killing people a bunch and it wasn't super clear that they were still 'living' in some way. So it seemed like they were immortal but could still die to wounds and such. That was answered very nicely in the barkeep's route. (My favorite part of the whole game was the barkeep talking to the undertaker <3) But I think emphasizing the continuous existence after death and the horror that is in the Marauder's route would help first time readers. :) 

Really fantastic work all around though. 

And that lovely camera panning was inspiring. Kinda want to try that in my own work now. 

(I know you didn't ask for constructive criticism, but you were so helpful to me I wanted to return the favor. I hope it wasn't unwarranted. )

(And I might take you up on that partner thing, But I need a some time to rework my story a little. I'll reach out to you later ok.) :) 

Thanks so much!!!! :0

Oh shoot, I should have definitely phrased it better in the Marauder route, you're right! D:

The Undertaker was definitely the most fleshed-out character, and also the one I used to develop all of the dialogue systems. After that, I got I little bit paranoid and rushed. I feel really bad that I didn't get to do the Marauder's route justice; he deserves better! 😭

Also, thanks, the camera movement was something I really tried to capitalize on, glad it seemed to be noticed a bit! ^^

Lastly, that's totally cool, m8! You can just add me on discord @dr_stufoo, and you could reach out to me there whenever. :D