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(1 edit) (+1)

The bad luck was a nice gimmick. As soon as I touched a cat, I felt like in Final Destination, on the lookout for anything that could come my way to kill me.

And then a spike floor killed me, I couldn't avoid it.

Solid idea, nice execution. Congrats!

That was precisely the idea, to create tension for the player. I'm glad it worked. Thank you so much for your comment!