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It's like chasing the mario 64 bunny in the cellar all over again :P

Some jumps were a bit frustrating but was a lot of fun.

Small tip for your future platformers though: Try projecting a round shadow to the ground below the player (either as decal or a raycast set circle graphic like in old games). It would help immensely with the spatial perception of the jumps.

(+1)

Yeah I thought about it actually but for some reason the decals in Godot aren't supported in OpenGL and I didn't take the time to make another workaround! Hopefully it didn't bother you too much, the game is pretty short o/ Thank you for playing!