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Hikagi

7
Posts
1
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A member registered Sep 26, 2025 · View creator page →

Creator of

Recent community posts

I agree. It really came down to the time constraints (I am for the most part a programmer so creating art and sfx took me a while)

There were some ideas of combinations giving more points (problematic user feedback) or even a tetris style two player catcher with support abilities but that was way outside the time scope. :P

It's like chasing the mario 64 bunny in the cellar all over again :P

Some jumps were a bit frustrating but was a lot of fun.

Small tip for your future platformers though: Try projecting a round shadow to the ground below the player (either as decal or a raycast set circle graphic like in old games). It would help immensely with the spatial perception of the jumps.

Love the puzzle concept and the art. With a few more building options it could become quite a solid idea.

I think there might have been a little oversight though since you can basically cheat your way through by alternatively placing the next seven eleven and removing the last one to recover it's cost. <3

Voice acting was outside the budget. :3

Jokes aside as a tech person even the sfx editing part was new to me so I would have no idea how to even start on that.

(also I like the little monkey noises)

Tyvm (also for the follow).

I rarely make things public so it might be a while until I upload something else. :S

Just a small jab at the PixelCanvas event were Osu spread everywhere during the last day. :3

Depending on the hardware the web version can suprisingly be played on a phone. The touch zones are quite small though so it should work better on a tablet.