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(+2)

I really enjoyed this game! The movement is super slick, and the protagonist makes you feel like a mashup between Link and a Dark Souls knight. The art in general is cool. Controls worked as described, and the healing / time regeneration speed felt perfect so I never had too much or was left wanting more. The rewind feature was cool throughout -- I used it against mainly the ranged enemies.

My only nitpick is that the feature didn't work properly on the final boss whenever I wanted to pull them back into frame, though we could chalk it up as them perhaps being just immune to it :) . Also the feature may shine more with some dangerous platforming elements -- that way if you miss your jump it's a perfect reason to use rewind outside of combat.

Awesome work and congrats on your first game jam! It was my first too, feels great doesn't it? 

(+2)

It does feel great to share something you created and let others experience it. We had to cut a lot of content and features on the last day and only kept what was working and presentable. For example, we planned to have 3 bosses but only the Rat King made it in. The environment design was also neglected because I focused too much on the main character and enemies. I only started working on level design in the last two days of the jam, so things like pitfalls had to be removed after I ran into a fatal bug. A lot of the art my teammate made, like NPC and other enemy designs also went unused.

Even with all of that, I learned a lot during this game jam and despite the frustrations as my first game jam, I had a lot of fun :)