It does feel great to share something you created and let others experience it. We had to cut a lot of content and features on the last day and only kept what was working and presentable. For example, we planned to have 3 bosses but only the Rat King made it in. The environment design was also neglected because I focused too much on the main character and enemies. I only started working on level design in the last two days of the jam, so things like pitfalls had to be removed after I ran into a fatal bug. A lot of the art my teammate made, like NPC and other enemy designs also went unused.
Even with all of that, I learned a lot during this game jam and despite the frustrations as my first game jam, I had a lot of fun :)