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(+2)

Nice puzzles!

The voice lines kinda freaked me out a bit the first time I hear it tbh lol.

The puzzles are cool and the tech you did were also good, but I honestly think the blinking mechanic made me feel like it detracts from the core puzzles more than it adds to it, unlike your last game Ocuclohedron, where it was more central to the idea.

(+1)

Thanks for the feedback! I totally get what you mean about the voice line, they definitely went a bit overboard BUT HONESTLY THEY WERE ONE OF THE BEST THINGS IN THIS JAM!

The jam format really pushed me to experiment with the Blinking mechanic. I was inspired by the "Pals" theme and came up with the idea of switching perspectives, like a Freaky Friday situation, and tried to explore Blinking as an environmental trigger versus just an input. It was a bit of a risk, but I wanted to see how far I could take it and how it could work in different ways.

I'm glad to hear the core idea came through, even if the mechanics didn’t hit as smoothly as I hoped.